We'll always have Quake

Jun 28, 2019
I've noticed a pattern in video games where the lifespan of many video games is being cut rather short. And I don't mean that in the sense that the developers are spending less time on each game, in fact due to wide online connectivity games probably get a lot more attention from the developers, since it's easy for them to patch and update games after launch. What I mean is that you can buy a game today and in a few years that game might end up not being available to you anymore in a usable state. Read more ...

Linux Game Jam 2019 Experiences

Apr 23, 2019
We decided to participate once again in the annual Linux Game Jam and made a small terminal-based platformer game. So, I figured I'd write a little about how our game jam went, the technical decisions and problems we faced and how the final product came out. Introductions We've participated in all of the Linux Game Jams hosted by The Linux Gamer, aka Gardiner, since 2017. Our little Jam team basically consists of a few Finns (Tumocs, Tuubi and me) and we occasionally bring in a Dutch guy (Ysblokje). Read more ...

A Week of Sway

Mar 28, 2019
I've recently been using the Sway Wayland window manager/compositor and I figured I'd share some of my thoughts on it after a little over a week of use. Wayland has been long time coming but only fairly recently have we started to see Wayland compositors that are generally usable. There have been experimental compositors used mainly for testing, like Weston for example, but they haven't really been fully usable as a day to day solution. Read more ...

Annoyances with Game Stores

Jan 29, 2019
I've occasionally complained on my livestreams about the state of the various online game stores that are out there and how they all carry annoying caveats that make it sometimes tricky to try and figure out where to get your games. However, a recent article on GOL made me decide to write down some of these thoughts of mine here on my blog. I am of course writing as a Linux customer exclusively, so I won't be taking into consideration services like Uplay or Origin or Blizzard's Battle. Read more ...

Proton and Linux ports and 'no Tux no Bux'

Jan 2, 2019
Note: When I refer to “native Linux gaming” in this post I mean officially supported Linux ports. I am a very staunch supporter of native Linux gaming and have been for years now. Like other people, in the earlier days of my Linux gaming experiences I too relied on Wine and even bought some games to play in Wine, but since the explosion of new releases that arrived to the platform with the launch of Steam for Linux, I grew to rely on Wine less and less and eventually stopped buying games to play on Wine, since I noticed that people like Feral Interactive, one of the biggest porting houses that make native ports for our platform, are negatively affected when people buy games before their ports are released. Read more ...