I wrote a (small) roguelike in Rust

Sep 28, 2019
Some time ago I wrote about doing some programming livestreams and mentioned that I was working on a roguelike in the Rust programming language. A few weeks back I decided that the project had reached its goals and I decided that I’d write a blog post documenting that particular programming journey and move on to other projects. Now, just to temper some people’s expectations, my roguelike is rather basic. It is not visually flashy, nor does it have notable, unique gameplay mechanics. Read more ...

Thoughts on my attempt at coding streams

Jul 31, 2019
I’ve recently tried a new and scary experiment of coding on a livestream. I have been streaming for a good while now (would be multiple years by now) but I’ve only really played video games on my streams and that’s a relatively simple process, since the game being played provides the framework to build your own content and entertainment on. Sometimes I have streamed some games that have involved a degree of programming, such as TIS-100 (highly recommended) but I haven’t really done anything that would require further creativity on my part. Read more ...

Domain change from samsai.online to samsai.eu

Jul 25, 2019
I recently went and checked my domain expiration date and its renewal price and have come to the conclusion that it would be cheaper for me to change my domain. I registered samsai.online because it was rather cheap for the first year but didn’t realize that the renewal price would be on the slightly higher side. So, I decided to register a new domain which has a slightly cheaper renewal rate. Read more ...

We'll always have Quake

Jun 28, 2019
I’ve noticed a pattern in video games where the lifespan of many video games is being cut rather short. And I don’t mean that in the sense that the developers are spending less time on each game, in fact due to wide online connectivity games probably get a lot more attention from the developers, since it’s easy for them to patch and update games after launch. What I mean is that you can buy a game today and in a few years that game might end up not being available to you anymore in a usable state. Read more ...

Linux Game Jam 2019 Experiences

Apr 23, 2019
We decided to participate once again in the annual Linux Game Jam and made a small terminal-based platformer game. So, I figured I’d write a little about how our game jam went, the technical decisions and problems we faced and how the final product came out. Introductions We’ve participated in all of the Linux Game Jams hosted by The Linux Gamer, aka Gardiner, since 2017. Our little Jam team basically consists of a few Finns (Tumocs, Tuubi and me) and we occasionally bring in a Dutch guy (Ysblokje). Read more ...